Wednesday, 13 November 2013

1

Sculpting and 3D Modelling


For our project we’ve been asked to create a physical sculpt and a 3D model using Zbrush. For reference we’ll be using photos of our face and shoulders, This will be our bust for out model and sculpture.
We were also told that we have a theme for project which was zombies. I personally like this idea because it opens up so many different possibilities for us, with zombie-fying on our faces we can get look more into the anatomy of the human head. A  Zombie’s face are usually portrayed with the skin been stretched and the flesh decaying around the bones leaving the disfigured look which we all recognise as the typical zombie.
My goal for this project will be to successfully create an accurate representation of my head and face but with an un-dead feel.
A zombie model made in Zbrush.
To turn us into zombies we had to first get our faces taken, using a HD camera we took an orthographic photos of our head and bust and then we lined them up in Adobe Photoshop and started to change our faces. This was extremely fun, using the burn tool we could darken our skin to create the awesome shadows and using the liquefying tool we could stretch our skin. Pulling the photo in or out to help define the zombie look. For my face I wanted to the attention to be around my eyes so I brought the skin from my cheeks closer to my eyes. Not only did this makes my eye sockets more defined but it also made my jaw and mouth thiner, this was intended. I wanted a deprived look and I was happy with the result. After finishing the liquefying and brought the images together and added a background colour which gave my face more of an dirty and ill look.
Add caption

We will be using clay for our physical sculpt and we’ll be using Zbrush for our digital design.
Unlike green stuff which we used for last project clay is a lot easier to mold and when it’s dried we are able to shave away any unnecessary left over clay. So far I’ve enjoyed using the clay more than the green stuff.
I haven’t yet been able to start my work in Zbrush as of yet but from what I’ve researched it looks like a software with good mechanics and great potential, I’m looking forward to using it.

No comments:

Post a Comment